
The Breakout clone looks pretty good now. I spend the weekend developing it. I've improved upon the welcome screen to make it flashier, included the help screen, and coded the gameplay. It has 3 levels, in each level the speed of the ball increases and so do the points you get on breaking a tile.

The awesome thing is that the menu has a GUI, something that I'm doing for the first time. But I have to admit, coding the GUI is boring stuff, it's like coding HTML. Maybe they have a WYSIWYG editor for GUI too, I should probably check it out.
I also tried coding the High Score functionality, but it's not working right now, because I can't figure out how to make the user enter his/her name. Initially I tried coding it using pygame, but then I figured out that GUI would probably be the better way to go.

Other than that, I've been trying to look at some organisations for Gsoc. Thousand Parsec seemed like a good one, but all efforts in trying to contact them have failed so far, and the result is that I've waisted a lot of time doing nothing at all. Their server refuses to run, and noone answers my quiries on IRC and their mailing list. So, like last year, I've almost decided to give it up. I'll probably still apply, but not with my whole heart. I'll probably be developing my own games during the summer.

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