I researched a lot to figure out which game engine to use. I wanted to code in python, or some other high level language like lua or ruby. Also, I wanted that engine to fulfill 2 requirements: one, that it would help me out with all the boring rendering, input, physics etc and make it much easier for me. The other was that it should have a tile/map/level editor as I really wanted to use a level editor for my next game.
Most of the engines in my list had one of those 2 things. The engines that had the first one didnt have a tile editor while those that did have a tile editor were merely and API like pygame with a tile editor. Only 2 satisfied my needs: cocos2d and ika. I tried installing ika, but it was a pain, so I left it and stuck with cocos2d. It looks really good and easy to use, plus it has all the features.
I had a nightout today and managed to make all the starting screens basically. I will need to change their fonts and make backgrounds later on, but here's how it looks for now:

I know, I'll probably think of a better name when I get the time.




